Thin bezel monitor display

Introduction
Many people still keep in mind once widescreen standards akin to 16:10 and 16:9 extremely took off, commutation the rather square-looking monitors with one thing a touch wider. questionable ‘UltraWide’ (or super wide) monitors with a 21:9 ratio took that one step more, beginning with 29” models that gave a awfully bird's-eye look to the image. With the increased Field of read (FOV) that the majority games provide in 21:9 and also the absolute screen filling (without black borders) of the many show titles this gave a pleasant expertise. The UltraWide 21:9 expertise is currently offered on models with 34” screen sizes, considerably boosting each the physical height and dimension of the monitor. The AOC u3477Pqu options such a screen, coupling it with a 3440 x 1440 resolution associated an adjustable stand. we tend to take a glance at however this monitor performs in an exceedingly vary of games, movies and alternative applications. And in fact what the 34” screen size and 21:9 ratio brings to the table moreover.


Specifications
This model options a 60Hz 34” AH-IPS (Advanced High Performance In-Plane Switching) panel that boasts 10-bit color copy (8-bits per subpixel and FRC dithering). A 5ms gray to gray interval is fixed, that is fairly normal as a fixed price for associate IPS monitor and doesn’t extremely provides a sensible indication of real-world performance. Key ‘talking points’ of the specification are highlighted in blue below. Note that costs|the costs} ar supported calculable street prices given by AOC because the monitor wasn’t from Great Britain or USA retailers at the time of review.



Screen size: thirty four inches

Panel type: LG show LM340UW1-SSA1 AH-IPS (In-Plane Switching) digital display

Native resolution: 3440 x 1440

Typical most brightness: three hundred cd/m²

Colour support: one.07 billion (8-bits per subpixel and dithering)

Response time (G2G): 5ms

Refresh rate:60Hz

Weight: 10.0kg

Contrast ratio: one,000:1 (80m:1 Dynamic Contrast)

Viewing angle: 178º horizontal, 178º vertical

Power consumption: 70W typical

Backlight: WLED (White light-weight Emitting Diode)

Typical value as reviewed: £549 ($899)


Features and aesthetics
The monitor is dominated by the big (34”) ‘UltraWide’ screen at the front. This incorporates a flare matte anti-glare screen surface, that is delineated in additional detail a bit later. there's a dark gray panel border round the screen itself, that isn't clearly visible once the monitor is changed. this is often around 15mm (0.59 inches) at the highest and sides. there's conjointly a skinny silver outer edge. the entire thickness of the realm round the screen (including panel border and exhausting bezel) is around 18mm (0.71mm) at the highest and sides. the lowest edge incorporates a black semi-matte plastic end and is around a pair of.5mm (0.98 inches) thick if you embrace the silver of the outer edge and also the sliver of panel border here.

So terribly wide

With many pixels

If you’re sitting a touch too on the brink of the monitor (<45cm) or ar sitting far flung the central line (i.e. to the left or right instead of within the middle) then a small 3D shadow is seen running down the left and right fringe of the screen once the screen is switched on. This looks to travel into the screen as shown below. This wasn’t visible from a standard viewing position and not one thing we tend to found distracting, however simply thought we’d purpose it go into case someone sees it on their monitor and thinks it's some style of defect.

Shadowy border

The stand base is sort of engaging in our opinion, that includes a quite attractive shiny brushed metal foil coated in scratch-resistant clear plastic. this is often shown below, though we tend to feel it's additional lustrous in real world.

Metallic stand base

The stand itself is very adjustable, allowing; tilt (5° forwards, 24° backwards), height adjustment (130mm or five.12 inches) and rotation clockwise (90° pivot into portrait). the lowest of the screen sits around 78mm (3.07 inches) beyond the table surface at lowest height in landscape orientation. the highest sits around 450mm (17.71 inches) higher than the table. As you'll be able to see below, once turned into portrait the screen has quite a overwhelming height to that.

An imposing figure

In its traditional landscape orientation, the controls of the monitor ar found on the undersurface of the lowest edge around ¾ of the method on from the left facet. These ar pressible buttons as shown below. There are not any on-screen button labels or alternative illumination to point the perform of every button. this may create navigating the menu system within the dark a bit difficult initially.

Buttons that go 'click'

The buttons ar, from left to right; ‘Source choose / Back’, ‘Clear Vision / Right’, ‘Volume / Left’, ‘Menu / Enter’ and ‘Power’. we tend to found the menu system fairly simple to navigate through. The practicality is shown within the video below.





At the facet you'll be able to see the fairly strong monitor stand, with shiny black plastic at the facet of its ‘neck. This attaches to the ‘central bulk’ of the monitor. Facing to the proper (if viewing from the front) ar some USB ports. From prime to bottom these are; a pair of USB a pair of.0 downstream ports, 2 USB 3.0 downstream ports (yellow one = fast-charging capable) and USB three.0 upstream.

The vista

The USB ports

At the rear of the monitor there's quite combination of materials used – shiny black plastic at the highest and bottom, brushed black plastic for the ‘central bulk’ and matte silver plastic for the rear of the stand neck. Towards the lowest of the stand neck may be a straightforward cable tidy. The stand itself attaches to the screen by one hundred x 100mm VESA. it's screwed on instead of employing a fast unharness mechanism – another one hundred x 100mm VESA stand or mount is used instead. The remaining ports of the monitor face down. To the left of the stand is associate AC power input (internal power converter) and ‘zero power’ switch. To the proper of the stand there ar many ports; RS232, Dual-Link DVI, HDMI 1.4 (with MHL), DP 1.2, VGA, 3.5mm phone jack and three.5mm line-in. The monitor includes a VGA cable, Dual-Link DVI cable, DisplayPort cable, 3.5mm audio cable and USB cable within the box.

The rear read

Various down-firing ports

Note that solely displaced person one.2 natively supports 60Hz at 3440 x 1440 on this monitor. DP 1.1, Dual-Link DVI and HDMI ar restricted to 30Hz most at 3440 x 1440 by default. There ar 7W up-firing stereo speakers engineered into the monitor. These delivered quite powerful and dynamic sound. higher than most integrated speaker systems however not extremely a substitute for an honest standalone try. we tend to conjointly found the minimum volume level a touch loud, though the sound will in fact be low-beam more victimisation software system volume management. These speakers we tend tont amazingly loud moreover – after all we didn’t dare go past hr volume just in case it upset the neighbours.


Calibration
Subpixel layout and screen surface
The monitor uses a awfully light-weight matte anti-glare screen surface, that some users would possibly even consult with as ‘semi-glossy’. This handles glare effectively while not making the ‘dulling’ or ‘grainy’ look offered by ‘stronger’ matte screen surfaces. In terms of smoothness of the image (i.e. lack of grain or sparkle) this is often one amongst the simplest matte surfaces we’ve stumble upon.

Various down-firing ports

This monitor employs associate RGB (Red, inexperienced and Blue) stripe subpixel layout, that is that the most typical kind. this is often the default kind ‘expected’ by in operation systems akin to Windows and MacOS therefore no special configuration is needed there. this is often excellent news for raincoat homeowners particularly as various subpixel layouts (for example BGR) offer fringed text with poor sharpness and can’t be corrected for on the OS. Windows incorporates a ‘ClearType’ choice which might compensate, however victimisation this can solely be necessary if you have got already customized the settings for one more monitor or don’t feel text is rendered to your feeling.


Testing the presets
If there's one issue we tend to significantly dislike on a monitor, it's a set of useless presets. ‘Game’ modes that cause intense oversaturation associated loss of shade selection and ‘Movie’ modes that offer excessive sharpness and an excessive ‘cool’ tint to the image ar amongst the worst offenders. The u3477Pqu doesn’t lead users wide with such deceptive and sub-optimal presets and instead presents variety of settings that the user will tweak themselves, if desired. The table below shows some key readings taken on the monitor, employing a Spyder4Elite tintometer, aboard some general observations. a variety of settings were tested as well as totally different ‘Gamma’ and ‘Color temporary worker.’ modes. Any setting not specifically mentioned within the table was left at default, with the exception of our ‘Test Settings’.


Out of the box the u3477Pqu was terribly bright, one thing it’s under no circumstances alone in being. The white balance was terribly on the brink of the fascinating 6500K daylight target and also the image was quite nicely balanced overall. The gamma half-tracked a bit method off the two.2 curve for a few of the mid-tones, that created some shades seem a bit lighter than they ideally would. Having aforementioned that, the fairly generous color gamut and really light-weight screen surface helped counteract this alright and made wonderful shade depth. the richness was truly plenty higher than several monitors would turn out even with abundant higher gamma (over a pair of.2) while not visibility sacrifices at the low-end. The gamma curve appeared as below by default.


Gamma manufactory defaults
The ‘Gamma2’ setting lowered gamma to a mean of one.8 associated made an odd criss-cross curve. The image wasn’t significantly tantalizing victimisation this setting because it was sapped of depth in places. ‘Gamma3’ had the other drawback. though it averaged a pair of.1, a bit like ‘Gamma1’, the bow within the curve had shifted in a higher place. a number of the mid-tones currently appeared too deep and also the overall image wasn’t quite as nicely balanced as ‘Gamma1’. the color temperature was conjointly gently suffering from dynamical the ‘Gamma’ setting, dropping to around 6300K. The graphs below show ‘Gamma2’ and ‘Gamma3’, severally.


Gamma2
Gamma3
For our take a look at settings we tend to merely reduced the brightness of the monitor, quite considerably. There was no have to be compelled to amendment the rest extremely – and that we can’t stress enough however consolatory that ought to be to some users WHO need tokenish fuss to urge a delightful image from a monitor. The gamma curve (below) didn’t extremely amendment from the manufactory defaults.


Gamma take a look at Settings
As we’ve already noted the screen didn’t appear empty depth or sonorousness the least bit, despite the ‘2.1’ average gamma. colors looked terribly appealing to our eyes – portrayed rather accurately on the full with sensible depth. we tend to performed a full standardization with our Spyder4Elite, with restricted success. The gamma averaged a pair of.4 while not the kink within the curve extremely being pressed out all that effectively. we tend to conjointly noticed increased stripe in places, a small drop by distinction and a cool inexperienced tint introduced to a number of the shades that correspond to the bow of the gamma curve.

If users do have to be compelled to use this monitor for colour-critical work then we’d suggest finance in an exceedingly additional extremely regarded tintometer for identification, akin to the X-Rite i1Display professional. we tend to didn’t have one handy to match the success of the standardization, however feel that a correct identification ought to be ready to {achieve|accomplish|attain|reach|succeed|win|come through|bring home the bacon|deliver the sensibles} good a pair of.2 gamma chase. At any rate we tend to don’t feel this is often one thing that the majority users ought to worry concerning. once lowering the brightness the monitor displays a picture that's pleasing with correct shade illustration on the full. this could be completely fine for uses akin to diversion, movies, general desktop work and amateur photography and style.


Test settings
The changes created to our ‘Test Settings’ were extremely terribly restricted. All we tend to did is lower the brightness. Everything else was unbroken at default – a fairly stress-free setup. Users ought to remember that individual units will vary which it's going to be fascinating to modify ‘Color temporary worker.’ to ‘User’ and create some minor changes. which will not be necessary, as in our case. We’ve conjointly enclosed the ‘Overdrive’ setting used for our review, only for reference.


Brightness= twenty five (according to preferences and lighting)

Overdrive= Weak


Relaxing evening viewing
We conjointly recognize that some users wish to use a reduced color temperature, significantly within the evening (like a ‘Low Blue Light’ setting, ‘Reading’ or ‘Paper’ mode). This monitor doesn’t have such a feature however you'll be able to in fact manually lower the blue color channel (perhaps inexperienced a touch as well) to urge that kind of impact. Provided you’re proud of the defaults throughout the daytime you’d then use ‘Warm’ (or ‘sRGB’ – same settings) throughout the day and switch to your customized ‘User’ mode within the night. you'll be able to conjointly use a distinct brightness setting for each of your modes, if you want. The settings below ar simply a guide on what you'll use for additional reposeful evening viewing. we tend to used these for our own viewing pleasure later within the evening however not for any of our testing. As above, the manufactory default ‘Color Temp’ settings were fine for traditional daylight viewing on our unit.


Brightness= twenty five (according to preferences and lighting)

Overdrive= Weak

Color Temp.= User

R= 50

G= 41

B= 38



Contrast and brightness
Contrast ratios
A Konica Minolta CS-200 exposure meter was wont to accurately live black and white physical property levels and permit static distinction ratios to be calculated. This knowledge is shown within the table below with the monitor set to variety of settings, as well as those checked out within the ‘Calibration’ section of the review. Assume that any setting not expressly mentioned was left at default, with the exception of our ‘Test Settings’ and settings for reposeful evening viewing. during this table, black highlights indicate the very best white physical property, lowest black physical property and peak distinction quantitative relation recorded. Blue highlights indicate the results for our ‘Test Settings’ and reposeful evening viewing settings.



The average static distinction quantitative relation recorded on the u3477Pqu with brightness solely adjusted was 1023:1, that is extremely on the brink of the 1000:1 fixed. Our ‘Test Settings’ didn’t involve any extra changes on the far side brightness, therefore the distinction remained similar at 1025:1. Our reposeful evening settings concerned important changes to the blue and inexperienced color channel and thence caused a small drop by distinction to 860:1. this is often still a awfully useable price, however. the very best white physical property recorded was 331 cd/m², that is sort of high. all-time low white physical property recorded with solely brightness adjustment (i.e. no loss of contrast) was 106 cd/m². this can be low enough for many users, however some WHO ar significantly sensitive would possibly realize it a bit bit high – it is lowered more by creating changes to distinction or color channels. The physical property adjustment vary of the monitor victimisation these recorded values is 225 cd/m² that is cheap.

The monitor options a ‘DCR’ (Dynamic distinction Ratio) Dynamic distinction perform, which might be activated on prime of the other setting combination. The brightness of the backlight during this mode adjusts at a moderate pace to changes within the relative levels of ‘light’ and ‘dark’ within the content being displayed. we tend to found the backlight attended edge towards terribly (at times uncomfortably) high brightness even once quite mixture of sunshine and dark was displayed on the screen. once the screen was full of preponderantly dark shades the backlight did dim quite considerably. This isn’t a feature we tend to ar in person keen on, however it's there if you would like to use it.


PWM (Pulse dimension Modulation)
The u3477Pqu doesn't use PWM (Pulse dimension Modulation) to moderate backlight brightness at any luminosity. Instead it uses DC (Direct Current) to regulate the backlight brightness. In alternative words, the backlight is flicker-free which can return as welcome news to people who ar sensitive to unsteady or want to minimise visual fatigue once victimisation their monitor.


Luminance uniformity
When observing a black screenfill in an exceedingly dark area we tend to discovered alittle degree of backlight bleed. As shown within the image below this was quite nonmaterial and wasn't even noticeable throughout traditional use on our unit. like all monitors, a degree of variation is to be expected during this regard. The image was taken from a central position some metres back to eliminate ‘IPS glow’. this is often a standard characteristic of this and similar panel sorts, manifesting itself as associate orange or silvery-blue radiancy that blooms out as viewing angle is increased . It may also be seen from a standard viewing position, even though you're sitting quite centrally and an inexpensive distance from the monitor. the results of this and a video showing however it manifests itself off-angle ar enclosed presently during this review.

Monitor displaing black in an exceedingly dark area

Note that this image was taken from a standard viewing position, around 70cm from the screen. there's no ‘glow’ to talk off as you'd see from such an edge on IPS-type models. there's a golden and silver-grey radiancy that seems as you read the monitor from totally different angles, however. this is often shown within the viewing angles video more into the review.

A Spyder4Elite was wont to analyse the uniformity of lighter colors. The brightness of nine equal white quadrants was analysed, that run from prime left to bottom right. the subsequent table shows the physical property measured at every quadrant aboard a proportion deviation every quadrant and also the brightest measured purpose.


Luminance uniformity table
The physical property uniformity of the screen was superb. The brightest purpose measured was ‘quadrant 5’ at the centre of the screen (166.8 cd/m²). the best deviation from this occurred at ‘quadrant 2’ at the highest left (147.8 cd/m²), that is associate St Martin's Day deviation. Elsewhere the physical property was at intervals 1-9% of the central price that is great. For people who like a graphical illustration, this is often given below. during this relief map darker greys represent larger deviation from the brightest purpose than lighter greys. proportion deviations between every purpose and also the brightest purpose are given.


Luminance uniformity map
Using these nine quadrants the consistency of color temperature (white point) was conjointly analysed. The graphic below represents any recorded deviation between every quadrant and also the 6500K (D65) daylight white purpose target as a DeltaE price. Here a DeltaE of below three is taken into account deviation that the majority users won’t pronto notice by eye. Darker colors on this map represent higher deviation from the central price (a higher DeltaE).


Colour temperature uniformity map
The results here ar sensible, with no important deviation between the measured points and 6500K. The quadrant nearest to 6500K was the higher central region (‘quadrant 2’) with the central region (‘quadrant 5’) showing a awfully little deviation from this of DeltaE zero.7. the best deviation occurred at the lowest left and right regions (a DeltaE of two.5 and 2.4, severally). it's necessary to recollect that each one aspects of uniformity on a monitor will vary between individual units of an equivalent model, however these results ar sensible to ascertain.


Contrast in games and flicks
On battleground four the distinction performance was quite pleasing overall. There was some loss of detail in dark areas thanks to ‘IPS glow’, significantly towards the lowest corners of the screen. For an outsized central chunk of the screen detail levels in dark areas were sensible. Walls, floors and objects all had fairly distinct textures, even in dimly lit environments. Brighter shades pierces through this darkness terribly nicely. White and light-weight shades appeared terribly sleek – pure by the type of granularity you’d typically see on matte screens.

On Dirt three some detail was lost in sure peripheral sections of the screen thanks to ‘IPS glow’ once more. For the foremost half detail levels in dark areas was sensible, however. Fairly minor details akin to automobile tread patterns, radiator grills and material textures were visible in quite dim lighting on the sport. The relative smoothness of whites and light-weight shades was quite apparent as headlights penetrated the darkness, too. while not giving absolutely the purity of a shiny screen, there was no obvious granularity to reduce from the comparatively clean and pure look.

We conjointly assessed the distinction performance within the Blu-ray of Skyfall. There was once more a touch of detail lost towards the lowest 2 corners particularly (from a standard viewing position) thanks to ‘IPS glow’. Overall detail levels were pleasing, though, and also the film had an honest atmosphere with respectable detail levels in dark scenes. Bright parts contrasted nicely and weren’t extremely obstructed by the screen surface within the method you’d typically see with matte anti-glare layers.


Lagom distinction tests
The Lagom tests for distinction facilitate reveal weaknesses in an exceedingly monitors distinction performance that alternative testing might not create therefore obvious. the subsequent observations were created.


The distinction gradients were superb. except for the darkest blue block, every block was visible with distinct brightness steps.

Performance on the black level tests was sensible. the primary 2 blocks blended into the background well, that is that the expected behaviour for a monitor label to ~2.2 gamma. The third block was slightly less distinctive than it ought to are, however the opposite blocks appeared applicable in their distinctiveness from the background and each other. No video digitizing was evident on these blocks.

Performance within the white saturation take a look at was sturdy. the ultimate gameboard pattern was a touch fainter than it can be, however was still concerning visible against the background. The remaining blocks showed sensible visibility and sensible gray neutrality while not unwanted tints.

The greyscale gradient was exceptionally sleek. There was simply the faintest hint of temporal video digitizing if you looked closely (this is associate 8-bit + FRC monitor) however this was very well cloaked and not the least bit obvious.


Colour copy
Colour gamut
The AOC u3477Pqu options a typical WLED backlight with increased phosphors, permitting it to hide sRGB fully and a bit on the far side. you'll be able to see below that it's still a typical gamut monitor, however offers comprehensive (100%) sRGB coverage and a bit over-extension in some regions on this diagram. this permits the monitor to supply a vivacious image that is still natural and correct while not problematic oversaturation.


Colour gamut take a look at settings


Colour in games and flicks
Colours on battleground four (BF4) were tantalizing in each their selection and vividness. Everything looked very much like it ought to, with wonderful however not excessive depth and saturation. The environments had associate tantalizing however natural look, with a formidable array of greens and browns. Despite the big screen size, shades remained consistent throughout the screen and appeared suitably saturated notwithstanding on-screen position. this is often one thing solely IPS-type panels are able to do on digital display monitors. Roaring fires and explosions were spectacularly vivacious while the red paint on some gun sights was as sturdy and deep as we’ve seen while not trying oversaturated or out of place.

Dirt three conjointly gave a pleasing color expertise. the range of inexperienced shades amongst vegetation was significantly spectacular, from light-weight ‘minty’ greens to imposingly lush and deep greens. The sport environments looked each natural and welcoming. there have been some spectacular and rather spirited colors, displayed on automobile paintwork for instance. Some exceptionally wealthy reds, deep blues and hanging argonon colors to call however some. The smoothness of the screen surface helped provides a nice degree of vivacious ‘pop’ to those colors, too.

The monitor brought the fantasy of The Elder Scrolls on-line (ESO) to life with a beautiful array of spirited and vivacious colors. a number of the spell effects were significantly conspicuous , showcasing some wonderful fiery reds, electrical blues and deep purples. the range of subtly totally different shades was conjointly wonderful. This gave these ornate and elaborately adorned buildings within the game a awfully pleasing look – with a superb type of wood, stone and paint colors.

We conjointly tested the Blu-ray of Skyfall, on which colors looked naturally vivacious and welcoming. The environments appeared as they must with sensible earthy browns and a few lush greens of vegetation, while the range of delicate shades in varied scenes was wonderful. Skin tones appeared consistent and suitably saturated throughout the screen. imposingly warming and glowing orange flames, excellent argonon reds and greens and a few terribly nice deep purples were seen at varied points within the film moreover.

The colour copy was conjointly assessed victimisation the Blu-ray of Futurama: Into the Wild inexperienced Yonder. this is often a stimulating take a look at for color copy because it mixes bright argonon shades with deep shades and a few additional muted pastel shades. These were all handle terribly nicely with associate suitably vivid and deep look wherever needed and varied delicate pastel shades that didn’t look oversaturated or crushed along. there have been oft giant areas of one shade filling the screen, for instance the red of the large lobster monster Dr Zoidberg as he performs a number of his antics. Despite the big screen size the consistency of any given shade was wonderful – a powerful performance from the IPS panel there.


Viewing angles
Lagom’s viewing angle tests were wont to analyse the color consistency and viewing angle performance of the monitor in an exceedingly additional targeted and specific method. the subsequent observations were made up of a standard viewing position (80cm from the monitor, sitting centrally).


The purple block appeared lilac for the foremost give a minor pink hue towards the way edges.

The red block appeared a solid and fairly wealthy red throughout while not a pink hue locomotion in.

The inexperienced block appeared a standardized lime inexperienced throughout, with none areas showing any further yellow tint.

The blue block appeared an honest purplish blue throughout.

The Lagom text appeared a blended gray throughout the screen, with a small black marking towards the flanks of the screen. it absolutely was free from the flashes of red, orange and inexperienced that you’d see on a monitor with poorer viewing angle performance. The monitor thus offers sturdy viewing angle performance with a coffee viewing angle dependency to its gamma curve. within the following video you'll be able to see the monitor from a spread of viewing angles because it displays the Lagom text take a look at, a mixed desktop background and dark desktop background. The dark desktop highlights the aforesaid ‘IPS glow’ that blooms out most perceptibly from such redistributed viewing angles.






The 34? 3440 x 1440 ‘UltraWide’ experience
Please consult with this text for an in depth check up on what the resolution, ratio and screen size brings to the table.


Interpolation and upscaling
When the monitor runs at its native 3440 x 1440 resolution, everything seems crisp and clear – things ar best. If you want to run the monitor at a lower resolution, either as a result of you’re connecting to a tool that doesn’t support 3440 x 1440 otherwise you don’t need to use that abundant GPU H.P., you'll be able to invariably lower the resolution. As associate digital display monitor the pixels ar unable to physically alter their size to evolve to the current lower resolution and then associate interpolation or scaling method is employed instead. If you decide on 2560 x 1440, then there are not any ‘Image Ratio’ (scaling) choices offered by the monitor. By default, it mechanically displays victimisation 1:1 constituent mapping. In alternative words the image displays within the centre of the screen while not distortion, covering a part of 27” diagonal. it's thus admire a 27” WQHD monitor, with black bars filling the remaining dimension as shown below.

WQHD 1:1 constituent mapping

If you decide on ‘Full Screen’ for the scaling section of your graphics driver then it'll stretch the image across the screen. This distortion is sort of obvious in observe, even though it isn’t on the image below. Things look soft and stretched whether or not on the desktop or in an exceedingly game.

WQHD stretched to suit

If you run the monitor at sure alternative resolutions, akin to 1920 x 1080, then the ‘Image Ratio’ choices are not any longer greyed go into the OSD. By default this is often set to ‘Full’ and also the image is stretched to suit the screen. the tip result's abundant an equivalent like the WQHD resolution (with less ‘real estate’ on the screen, of course). Things look soft and distorted, once more quite obvious head to head if not on the image below.

Full HD 'Full'

The next ‘Aspect Ratio’ choice within the OSD is ‘Wide’. This maintains the 16:9 ratio and also the image is focused within the screen therefore it's sort of a 27” Full HD monitor however with black bars either facet as shown below. it's going to not be obvious within the image, however associate interpolation method is employed here that softens the image. clearly the vertical element of this monitor’s resolution is 3440 not 1920 pixels.

Full HD 'Wide'

There ar 3 extra modes, 2 of that ar specifically designed for movies in sure side ratios; ‘Movie1’ and ‘Movie2’. As noted during this article we tend to didn’t realize this helped in any method, it merely stretches the image and typically in an exceedingly method that doesn’t entirely get eliminate black borders. the ultimate choice offered once running the 1920 x 1080 resolution is 1:1, that creates a black border all round the image and ensures solely 1920 x 1080 pixels on the screen ar use. there's thus no distortion and things seem as they'd on a theoretical ~20.5” Full HD show with black borders around it, as shown below.

Full HD '1:1'

We’d suggest setting the monitor to 3440 x 1440 where attainable. If you are doing have to be compelled to use a lower resolution on your computer and don’t need any black borders then you'll be able to conjointly produce a custom resolution of 2560 x 1080. this may be done simply within the Nvidia control board, or by victimisation CRU (Custom Resolution Utility) notwithstanding your GPU or graphics chipset merchant. Details on the way to set a custom resolution ar found within the ‘First solution: setting a custom resolution’ section of this text. victimisation the 2560 x 1080 resolution maintains the 21:9 ratio, therefore there's no geometric distortion. associate interpolation method is then wont to work those 2560 x 1080 pixels to the 3440 x 1440 resolution of the monitor. once more the pictures don’t capture the softening impact of this interpolation method, however we are going to embrace one here only for reference.

2560 x 1080 stretched to suit

Although diversion during this resolution is desirable to any of the opposite ‘Full Screen’ non-native solutions, as there's no geometric distortion, the softening impact is fairly pronounced. Things don't look as sharp as they'd on a monitor with an equivalent panel kind, constituent density and screen surface. in fact you will be curious however show content is handled, for instance 1920 x 1080 streaming content or Blu-rays. you'll be able to mirthfully keep the monitor running at its native 3440 x 1440 resolution and play such content with none obvious loss of sharpness. The softening is absolutely terribly minor and also the software system and GPU handles the upscaling terribly nicely – we regularly see this with ‘1440p’ monitors, there’s extremely nothing to stress concerning. more analysis on however movies ar to observe on this monitor is found here.


Responsiveness
Input lag
Input lag was measured employing a little tool known as SMTT a pair of.0 and a sensitive camera. The latency of the u3477Pq was compared to a variety of monitors of famed input lag, with over thirty repeat readings taken. victimisation this methodology we tend to calculated twenty.6ms (around one.25 frames) of input lag. This price is influenced each by the element of input lag you're feeling (signal delay) and conjointly what you see (pixel responsiveness). this means a moderate signal delay which can hassle some users WHO ar sensitive to input lag however won’t hassle others. it's quite in-line with what you usually see on monitors with higher resolutions than 1920 x 1080 and not one thing we’d worry concerning – unless you’re a extremely competitive computer gamer, within which case 60Hz monitors aren’t extremely for you anyway.


Pixel responsiveness
The phantom Motion take a look at for ghosting was used aboard a sensitive camera to assess the monitor’s constituent responsiveness. The take a look at was set to run at ‘3000 Pixels Per Sec’, that means that the phantom cosmopolitan speedily across the screen. The image below shows snapshots taken victimisation the varied ‘Overdrive’ settings of the monitor; ‘Off’, ‘Weak’, ‘Medium’ and ‘Strong’, respectively.


Trailing (various overdrive settings)
When set to ‘Off’ you'll be able to see a daring primary path behind the most object and a weak secondary path. Turning the constituent overdrive up a notch to ‘Weak’ weakened the first path and caused the secondary path to disappear. this means that the constituent transitions performed during this take a look at were sped up effectively, as you'd hope. Results were fairly similar during this take a look at victimisation the ‘Medium’ setting. The ‘Strong’ setting, meanwhile, ramped up the gray to gray acceleration massively. These too aggressive voltage surge caused the monitor to ‘overshoot’ the specified constituent state, giving inverse ghosting (an inversely-coloured phantom for the ultimate trail). This was plenty additional obvious than within the image throughout some transitions, even once merely moving the mouse on the desktop.

In this analysis it appeared that each the ‘Weak’ and ‘Medium’ settings were best. observing the constituent transitions in an exceedingly broader sense (a larger type of shades, varied motion speeds etc.) discovered some slight overshoot in places victimisation the ‘Medium’ setting. we tend to feel this is often too light-weight to become problematic for a few users, however others would favor that it wasn’t there. luckily the ‘Weak’ setting eliminated this slight overshoot while not perceptibly compromising the amount of motion blur made by the monitor. Having fast constituent responses (ideally while not overshoot) is simply one a part of the responsiveness jigsaw. because the joined article highlights, the movement of your own eyes is that the most important contributor to motion blur on a contemporary monitor. This fact, let alone the 60Hz refresh rate, extremely limits the requirement for super-fast constituent responses. we tend to explore however this all works go into observe in our game take a look at titles within the following segment.

In the universe we tend to found that the ‘Light’ setting provided simply the proper level of acceleration. Overshoot was terribly weak while the standard trailing was no additional apparent than on any of the stronger settings. The performance here was conjointly nearest to the ‘Fast 120Hz Reference’, incidentally, that are some things of a benchmark for the way constituent overdrive ought to be enforced on quick Tennessee panels.


Responsiveness in games and flicks
On battleground four there was a good degree of motion blur, caused primary by eye movement and joined to the 60Hz refresh rate of the monitor. The constituent responsiveness was ok to be principally cloaked by this blur. There was alittle degree of additional blur in places or trailing, if you like. This was terribly faint and tough to identify even to our trained eyes {in a|during a|in an exceedingly|in a awfully} direct side-by-side comparison with a very quick Tennessee monitor running at 60Hz. once moving significantly speedily in an exceedingly ground or air vehicle, this is often once the blur became most noticeable on this title. In these circumstances it absolutely was extremely terribly almost like even the quickest 60Hz models. speedy and exaggerated mouse movements once dominant the soldier (‘spinning around’) might conjointly illicit this kind of behaviour, once more with level of blur in line with abundant quicker 60Hz models. On prime of this there was no inverse ghosting, that is certainly a bonus.

The expertise was similar on Dirt three, bare that actually stood out against even the quickest 60Hz monitors. Some constituent transitions involving a combination significantly light-weight shades against some significantly darker shades bestowed the ‘most noticeable’ trailing, however this was still inconsequential within the grand theme of things. for instance once moving past reflective road signs lit up by the car’s headlights at the hours of darkness you'll observe a rather larger degree of motion blur than you'd on some quicker 60Hz models. There was a awfully faint path on prime of the eye-movement connected blur. This distinction was once more terribly slight, not enough to alter the diversion expertise and just for a pick few constituent transitions anyway. fortunately there was no noticeable inverse ghosting, and that’s one thing which might undoubtedly have an effect on the gameplay expertise if it’s there.

We conjointly assessed the responsiveness in movies. we tend to used our Blu-ray take a look at titles however conjointly a variety of films on Netflix and Amazon Instant Video that were utilized in our 3440 x 1440 expertise article. there have been no problems some with inverse ghosting or trailing that might be attributed to either too aggressive or lax constituent responsiveness. The ~24fps-30fps at that these titles run is absolutely the most barrier to runniness however they weren’t control back by the responsiveness of the monitor itself.


Conclusion
Sometimes after we review monitors it’s simply a case of browsing the motions. old-time with testing in an exceedingly rather clinical fashion, finding thereforeme things we tend to quite like et al we’re not so hot on. while reviewing the AOC u3477Pqu, things were a touch totally different. we tend to genuinely enjoyed victimisation this monitor each for work and for play and feel it extremely will have plenty to supply in each respects. The screen size appeared a bit giant initially, however it didn’t take long to adapt to it and begin creating the foremost of the 3440 x 1440 resolution. And once that happened the interesting expertise it provided in games, movies and on the desktop can be absolutely relished. Having the type of detail you get pleasure from on a 27” 2560 x 1440 monitor with a larger Field of read and additional physical dimension worked extremely nicely in games. And it gave several movies (those that crammed the screen entirely) a beautiful medium feel. It conjointly gave an honest quantity of area for desktop work and net browsing – while not necessitating probably problematic scaling problems related to larger constituent densities.

Of course there's additional to a monitor than its size and backbone. et al. the AOC provided associate equally comprehensive expertise. colors were vivacious and welcoming, while maintaining sturdy consistency associated an correct look throughout the screen. The distinction performance was conjointly sensible overall, with sensible distinction not solely between ‘light’ and ‘dark’ however delicate nuances of shades in between. the same old ‘IPS glow’ was there fully force that did have an effect on dark detail levels towards the corners of the screen, however. The flare matte screen surface motor-assisted each aspects of image quality, providing a sleek (ungrainy) look to light-weight shades and serving to colors ‘pop’ off the screen. Responsiveness was a touch mixed however usually ok to supply a pleasant 60Hz diversion expertise. The adjustable constituent overdrive was well-balanced in our most well-liked ‘Weak’ setting, giving concerning as very little motion blur as you'll be able to expect from a 60Hz sample and hold monitor. (techpcguide)Input lag was moderate – not disturbingly high and far in-line with alternative displays with larger than Full HD resolution.

The inner beauty was complimented by what we tend to feel may be a well-built and classy product on the surface moreover. The stand provided an honest level of adjustment and control the monitor firmly in position on the table while not excessive unsteady. It felt and seemed like a high-quality product that matched the image quality on provide. the worth tag is additionally one we tend to feel reflects the standard and completeness on provide here. this is often a model we are able to cordially suggest to users WHO need a giant monitor for each work and play.
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vertical2k

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